OnDevice App is a collection of hyper-realistic device mockups compacted into one single screen to display websites and apps in an indisputable way. Serving the professional vanity of digital creators, it delivers a very high-calibre design showcase. Available to showcase any pages on one screen with clickable previews, rotation and scaling options (screen resolution, device measurement, device-pixel ratio taken into account). Build in collaboration with developer and designer colleagues, and launched as beta in 2017. Currently under reconstruction to relaunch soon.
Custom coded, web based productivity tool mainly optimised for high resolution screens common in office environments. Being compatible with Chrome, Firefox, IE, the application offers about 50 devices from mobile to HD desktops to be selected for the website/application being tested on, offering interactive, clickable previews. Developed features:
Written in CommonLisp computational language, the application is fast, steady and lightweight. The remarkably short page load time ensures high testing capabilities even when great number of devices are selected for testing.
CommonLisp / CSS / HTML
The project plan was built on focus group interviews, observational behavioural studies and comparative analysis to fill the gap found in the field of premium design presentation. The user personas and communication strategy have fallen together during the industry research and served as a basis for the communication efforts. In order to prioritize the functions to be developed with our limited resources, a flexible roadmap has been created, placing the features based on their importance in the audience workflow.
The strategy for the launch contained dominantly digital marketing techniques, such as SEO and keyword strategy using micropages. Parallel with the copywriting efforts, display ad campaigns launched on the chosen social channels using branded materials and automation tools. Along with the marketing efforts, the technical side of the project also kept progressing, adding more advanced solutions for handling payments and maintaining the device library.
After a moderate success, due to the lack of resources needed to maintain the platform, with heavy hearts, we paused the project. Currently we're reorganizing our sources to be able to re-launch it, expand the device library and continue with the improvements.
We're planning to slightly re-structure and re-define the product with new workflows and new features added. Our backlog contains: