PRODUCT & BRAND DESIGN  STRATEGY_____

Works

Works

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Marlowe Playground is an educational web application to support the understanding of how to create smart contracts in the Marlowe programming language.  I was asked to design an intuitive, highly optimised interface and visual  strategy for the tool, to launch it on the public market successfully. 

 

CREATIVE TEAM SIZE: 4

PROJECT LENGTH: 4 MONTHS

    HIGHLIGHTS___

  • Partnering with the engineering team to set the strategy and expected outcomes by understanding the capabilities and technical constraints of the system
  • Leading the end-to-end product design work, from compiling target audience research to map out the mental model, familiarity and heuristics of the community and defining the design strategy
  • Laying out the page structure, interaction flow and inpage functionalities by applying interaction design principles and audience feedback
  • Establishing a vision for the future evolution of the products, and delivering a recognisable identity that supports the marketing efforts
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Cardano is a groundbreaking proof-of-stake blockchain network. The Cardano ecosystem is developing out into the most complete cryptocurrency on the market. My responsibilities included leading the establishment of the brand identity and defining the product design strategy of the numerous related digital products of the company.

 

CREATIVE TEAM SIZE: 4

PROJECT LENGTH: 24 MONTHS

    HIGHLIGHTS___

  • Overseeing the design work in several product domains with high level of complexity, leveraging qualitative and quantitative to form design decisions
  • Helped to scale the creative team and improve the quality of the product design work, by inspiring and mentoring in order for the members to reach their full potential
  • Leading the end-to-end design work of the core digital products of the company
  • Defining the company's design strategy by collaborating cross-functionally with engineering, product management and company leaders 
  • Laying down the foundation of the public brand identity, including the formation of the style guide and pattern library 
  • Building up the marketing asset library for fast commercial response
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Cronycle is an SaaS web application for content creation, collaboration and communication, offering personalized news feeds and the ability to generate and export reports. Planning to go from MVP to a full scale product, I was asked to increase the user engagement, optimize the conversion flows, and prepare the product for the premium market.  

CREATIVE TEAM SIZE: 3

PROJECT LENGTH: 13 MONTHS

    HIGHLIGHTS____

  • Introducing interactive prototyping for the design process, and establishing effective product design processes and culture 
  • Applying interaction design principles and audience feedback during the design process of the premium and enterprise functionalities
  • Creating dynamic pattern library to shorten the transition from design to code
  • Cooperating with the marketing department during user testing, supplying questionnaires, validating feedback and prioritizing updates to inform strategic design decisions and sharing the findings with key stakeholders across the business
  • Organizing the design tasks between the members of the design team and overseeing the asset usage to ensure consistency
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ICX4 is a data research B2B desktop application specifically developed for financial institutes. Preparing for the market launch, my responsibility was optimising the interface for efficiency and ensuring consistency between the product moduls. 

CREATIVE TEAM SIZE: 4

PROJECT LENGTH: 2 MONTHS

    HIGHLIGHTS____

  • Establishing the company's product design processes and the visual definition of the product, including multi-disciplinary team collaboration on the design strategy 
  • Pushed the quality of our work forward by developing a scalable design system from scratch and creating a shareable, dynamic pattern library 
  • Designing modular application pages with  interaction design principles and audience feedback in mind
  • Tackling the design challanges from problem definition to iteration, through prototyping and user testing

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Installer is a productivity tool developed for Android environment to speed up the testing of wireless charging stations. The application was in the launch phase when I joined. My responsibilities included optimizing the user flow and designing an intuitive interface, as well as establishing the design strategy for the Android and the upcoming iOS app.  

CREATIVE TEAM SIZE: 3

PROJECT LENGTH: 3 MONTHS

    HIGHLIGHTS____

  • Applying design principles and expand the design systems in the delivery process for mobile products built for Android platforms 
  • Recognising and acting on pain points and opportunities within customer journeys, and creating wireframes to visualize the experience 
  • Participating in design reviews and share both low fidelity concept work and high fidelity design regularly with the engineers and th company leadership
  • Laying the foundation of pattern library including design system and element hierarchy
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Medusa is a real-time visualization of GitHub code repository of the Cardano blockchain: a 'living artwork' where the entire project history and engineering work can be explored. In collaboration with the development team, I was responsible to define the user experience offered and the visual language used to communicate the product. 

CREATIVE TEAM SIZE: 4

PROJECT LENGTH: 3 MONTHS

    HIGHLIGHTS____

  • Working on very broadly defined, loose concepts to help to crystallize the product idea and find design opportunities, while actively contributing to the project research on the possible interactions and achievable experience
  • Compiling the visual theme and craft user flows that are easy to use and follow the design principles
  • Partnering with the product owners and engineers, working in a cross-functional and distributed team to define the GUI system for the product
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Investors in People offers management training and accreditation to organizations in leading and supporting their people. Started out almost three decades ago as a government project they have gained private ownership a few years ago. Communicating their values and opening towards a wider target audience was the main goal of the platform refurbishment, I was entrusted with.

CREATIVE TEAM SIZE: 3

PROJECT LENGTH: 2 MONTHS

    HIGHLIGHTS____

  • Analyzing the existing platform to identify user needs and conversion leaks, and generating concepts to defining and craft an intuitve experience
  • Producing hi-fidelity responsive screen designs from sketches to development ready delivarables
  • Redefining the content architecture by tapping into existing insights and creating page design to increase visitor engagement and to support community building
  • Working closely with the marketing team to create the asset library needed to take the project further
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Symphony is an interactive 3D explorer that allows users to traverse the topographic history of the Bitcoin blockchain. Symphony 2.0 also has a virtual reality component developed in addition to the web experience. Defining the communication of the product and simplifying the epxerience were my main responsibilites. 

CREATIVE TEAM SIZE: 4 + EXT. AGENCY

PROJECT LENGTH: 6 MONTHS

    HIGHLIGHTS____

  • Work alongside the product manager to craft a simple and elegant solutions to the visualisation of a complex, distributed system
  • Designing the GUI and founding the UI component library for both the web and the AI interfaces to establishing the language for the future evolution of the product 
  • Testing the designs with members, early users, running experiments, diving into data and iterating based on the finding   
  • Supporting the PR efforts with state of the art product marketing materials
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Artcollex is an asset management software specifically developed for private fine art collectors. Working closely with the founder team, I contributed to the roadmap, shaping the MVP, the messaging and the positioning of the product. 

CREATIVE TEAM SIZE: 2

PROJECT LENGTH: 6 MONTHS

    HIGHLIGHTS____

  • Distill the complex development specification and data models into highly usable and efficient UI experiences via low fidelity mockups and interactive prototypes for fast iterative testing
  • Collaborating with the stakeholders on the market research to map out the competition and analyze the existing products on the market for niche-features
  • Establishing the visual language and brand messaging that can click with the target audience
  • Pushing the experinece forward by creating and optimizing product landing pages for communicating the product features
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Dachfreelancer is a web application offering a marketplace for freelance gigs in the German language area. The project was in the prototyping phase when I joined, with loose specifications and early user research.  

CREATIVE TEAM SIZE: 2

PROJECT LENGTH: 3 MONTHS

    HIGHLIGHTS____

  • Translating the broad concepts into intuitive, functional designs in partnership with the PMs, engineers and other stakeholders 
  • Leading the design work throughout the product life-cycle, from layout concepts and user flows to high fidelity designs 
  • Defining the visual strategy of the platform, and contributing to the design system, making sure the design compliments the cohesive overall experience
  • Delivering user-centered interface design, including user flows, wireframes, and high fidelity deliverables, informed by user and market research
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Contact me via hello@juliannasudi.com

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